Everyone starts the same, every coin in plain sightOn your turn, put one coin in the middle of the tableThen take back change worth less; less or none is fineOut of coins means out; your turns are skipped
The last player still holding coins wins.
Where it comes from, and questions to think about
James Ernest designed this game, and Ben Orlin includes it in Math Games with Bad Drawings. Put a coin down, take back a little less. Making change happens every day, yet it hides real math. Why must the game end? And why are coins 1¢, 5¢, 10¢ and 25¢ anyway?Pennywise, Math with Bad Drawings
Questions strong players ask
Under 99¢, which amount needs the most coins to make?
If you could redesign the four coins, which four would make every amount from 1¢ to 99¢ with the fewest coins in total?
Try "perfect change": you must take back exactly 1¢ less than you put down. Or looser: you may take back as much as you put down. Could either game go on forever?