/* ========== 通用动画 ========== */
@keyframes float {
  0%, 100% { transform: translateY(0); }
  50% { transform: translateY(-8px); }
}

@keyframes pulse {
  0%, 100% { transform: scale(1); }
  50% { transform: scale(1.05); }
}

@keyframes shake {
  0%, 100% { transform: translateX(0); }
  20% { transform: translateX(-8px); }
  40% { transform: translateX(8px); }
  60% { transform: translateX(-5px); }
  80% { transform: translateX(5px); }
}

@keyframes glow {
  0%, 100% { box-shadow: 0 0 5px rgba(255, 215, 0, 0.3); }
  50% { box-shadow: 0 0 20px rgba(255, 215, 0, 0.8); }
}

@keyframes slideUp {
  from { transform: translateY(30px); opacity: 0; }
  to { transform: translateY(0); opacity: 1; }
}

@keyframes slideDown {
  from { transform: translateY(-30px); opacity: 0; }
  to { transform: translateY(0); opacity: 1; }
}

@keyframes fadeIn {
  from { opacity: 0; }
  to { opacity: 1; }
}

@keyframes spin {
  from { transform: rotate(0deg); }
  to { transform: rotate(360deg); }
}

@keyframes bounceIn {
  0% { transform: scale(0); }
  50% { transform: scale(1.2); }
  100% { transform: scale(1); }
}

/* ========== 伤害数字飘动 ========== */
@keyframes damageFloat {
  0% {
    transform: translateY(0) scale(1);
    opacity: 1;
  }
  50% {
    transform: translateY(-40px) scale(1.3);
    opacity: 1;
  }
  100% {
    transform: translateY(-70px) scale(0.8);
    opacity: 0;
  }
}

@keyframes healFloat {
  0% {
    transform: translateY(0) scale(1);
    opacity: 1;
  }
  100% {
    transform: translateY(-50px);
    opacity: 0;
  }
}

/* ========== 战斗动作动画 ========== */
@keyframes attackRight {
  0% { transform: translateX(0); }
  30% { transform: translateX(60px); }
  50% { transform: translateX(60px) scale(1.1); }
  100% { transform: translateX(0); }
}

@keyframes attackLeft {
  0% { transform: translateX(0); }
  30% { transform: translateX(-60px); }
  50% { transform: translateX(-60px) scale(1.1); }
  100% { transform: translateX(0); }
}

@keyframes hurt {
  0% { filter: brightness(1); }
  20% { filter: brightness(2) hue-rotate(180deg); transform: translateX(-5px); }
  40% { filter: brightness(1); transform: translateX(5px); }
  60% { filter: brightness(2) hue-rotate(180deg); transform: translateX(-3px); }
  80% { filter: brightness(1); transform: translateX(3px); }
  100% { filter: brightness(1); transform: translateX(0); }
}

@keyframes dodge {
  0% { transform: translateX(0) rotate(0); }
  50% { transform: translateX(30px) rotate(15deg); opacity: 0.5; }
  100% { transform: translateX(0) rotate(0); opacity: 1; }
}

/* ========== 连击特效 ========== */
@keyframes comboFire {
  0%, 100% { text-shadow: 0 0 10px #ff6600, 0 0 20px #ff3300; }
  50% { text-shadow: 0 0 20px #ff6600, 0 0 40px #ff3300, 0 0 60px #ff0000; }
}

@keyframes comboShake {
  0%, 100% { transform: rotate(0); }
  25% { transform: rotate(-3deg); }
  75% { transform: rotate(3deg); }
}

/* ========== 宝箱动画 ========== */
@keyframes chestOpen {
  0% { transform: scale(1); }
  30% { transform: scale(1.1) rotate(-5deg); }
  60% { transform: scale(1.2) rotate(5deg); }
  100% { transform: scale(1.3); filter: brightness(1.5); }
}

@keyframes chestShine {
  0% { box-shadow: 0 0 0 transparent; }
  50% { box-shadow: 0 0 30px rgba(255, 215, 0, 0.8), 0 0 60px rgba(255, 215, 0, 0.4); }
  100% { box-shadow: 0 0 0 transparent; }
}

@keyframes lockBreak {
  0% { transform: scale(1); opacity: 1; }
  50% { transform: scale(1.5) rotate(30deg); opacity: 0.5; }
  100% { transform: scale(0); opacity: 0; }
}

/* ========== 星星背景 ========== */
@keyframes twinkle {
  0%, 100% { opacity: 0.3; }
  50% { opacity: 1; }
}

/* ========== 过关特效 ========== */
@keyframes victoryBurst {
  0% { transform: scale(0) rotate(0); opacity: 0; }
  50% { transform: scale(1.5) rotate(180deg); opacity: 1; }
  100% { transform: scale(1) rotate(360deg); opacity: 1; }
}

/* ========== 神速奖励闪烁 ========== */
@keyframes speedFlash {
  0%, 100% { color: #FFD700; text-shadow: 0 0 10px #FFD700; }
  50% { color: #FFF; text-shadow: 0 0 20px #FFD700, 0 0 40px #FF6600; }
}

/* ========== Boss蓄力 ========== */
@keyframes bossCharge {
  0% { transform: scale(1); filter: brightness(1); }
  50% { transform: scale(1.15); filter: brightness(1.5) hue-rotate(30deg); }
  100% { transform: scale(1); filter: brightness(1); }
}

@keyframes warningPulse {
  0%, 100% { opacity: 0.5; }
  50% { opacity: 1; }
}
